Soft-looking object in Metal

↑I made a object which looks soft (but this is made only by rigid bodies) in Metal. You can see stars around but they are just remaining of deferred lighting code, so please don’t look at the stars.

The physics engine is Bullet as usual.

object structure

↑I made this object with many polygons (rigid body) which are connected with btGeneric6DofConstraint.

The result data by Bullet is directly written in GPU memory in every frame. This is one of the most useful point in Metal.
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